Components/Daisy/ wraps all 69 components in daisyUI's llms.txt, grouped by daisyUI's categories (Actions, DataDisplay, Navigation, Feedback, DataInput, Layout, Mockup), with part components where daisyUI has repeating parts (DTab, DMenuItem, DTimelineItem, ...). - Each enum maps to whole literal class names in a switch, so Tailwind's scanner generates them. Nothing is concatenated. - Value-holding fields derive from DInputBase<TValue>, Blazor's InputBase, so @bind-Value and EditForm validation work. Invalid fields get the component's *-error class. - Open and active state lives in C# (@bind-IsOpen, @bind-Active) and is rendered with daisyUI's *-open modifiers. DDropdown adds an outside-click layer and Escape. No component uses JS interop. - The one exception is DCalendar, which wraps the Cally web component, vendored as wwwroot/vendor/cally.js (0.9.2, MIT). /styleguide (not linked) renders every component in all its colours, sizes and states, with a theme and hue picker that previews without saving. neo.css follows what the styleguide showed: - select keeps daisyUI's arrow; - skeleton-text isn't sunk; - the phone mockup and dock are raised; - active menu items and OTP digits are inset; - a joined accordion is raised as one block. The primary, secondary and accent colours are deeper, so they still read as text. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
@inherits DComponentBase
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@* daisyUI Badge: https://daisyui.com/components/badge/ . Without ChildContent it is an empty dot. *@
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<span @attributes="AdditionalAttributes" class="@CssClass">@ChildContent</span>
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@code {
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[Parameter] public RenderFragment ChildContent { get; set; }
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[Parameter] public DColor Color { get; set; }
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[Parameter] public DBadgeVariant Variant { get; set; }
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[Parameter] public DSize Size { get; set; }
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string CssClass => Cx("badge", ColorClass, VariantClass, SizeClass, Class);
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string ColorClass => Color switch
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{
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DColor.Neutral => "badge-neutral",
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DColor.Primary => "badge-primary",
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DColor.Secondary => "badge-secondary",
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DColor.Accent => "badge-accent",
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DColor.Info => "badge-info",
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DColor.Success => "badge-success",
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DColor.Warning => "badge-warning",
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DColor.Error => "badge-error",
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_ => null
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};
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string VariantClass => Variant switch
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{
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DBadgeVariant.Outline => "badge-outline",
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DBadgeVariant.Dash => "badge-dash",
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DBadgeVariant.Soft => "badge-soft",
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DBadgeVariant.Ghost => "badge-ghost",
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_ => null
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};
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string SizeClass => Size switch
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{
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DSize.Xs => "badge-xs",
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DSize.Sm => "badge-sm",
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DSize.Lg => "badge-lg",
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DSize.Xl => "badge-xl",
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_ => null
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};
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}
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