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SocialPub/PrivaPub/Models/Jobs/Job.cs
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thepraandClaude Opus 5.5 7be6749a23
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P6: custom emoji, fuller remote profiles, and polls both ways
- Custom emoji (Emoji tags) on posts, display names, bios and profile fields, at most 64 per object, proxied, in
  Status.emojis and Account.emojis.
- Remote profiles keep their header, profile fields, locked flag, published date, movedTo, indexable, memorial and
  image descriptions (a locked GoToSocial account no longer shows as open).
- Polls: incoming Questions (Mastodon, Misskey, Pleroma, GoToSocial shapes) with counts, voters, end and closed;
  our own polls from the Mastodon API go out as Questions; votes in are counted once per voter and never become
  replies; personas vote on other servers' polls with one Note per choice; counts refresh with an Update at most every
  three minutes; a poll closes on time and tells its voters and its author. GET /api/v1/polls/:id and POST
  /api/v1/polls/:id/votes.
- An Update without a newer `updated` only refreshes poll, video, audio and event details and leaves no revision.

Checked live against GoToSocial: each side's poll reaches the other as a poll and each side's vote is counted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012CzABvBkbcFqoHdmi8b9WB
2026-10-01 18:35:20 +02:00

39 lines
790 B
C#

using MongoDB.Entities;
namespace PrivaPub.Models.Jobs
{
public class Job : Entity
{
public JobKind Kind { get; set; }
public JobState State { get; set; }
public string Payload { get; set; }
public string Host { get; set; }
public string DedupeKey { get; set; }
public int Attempts { get; set; }
public DateTime RunAt { get; set; } = DateTime.UtcNow;
public DateTime? LeasedUntil { get; set; }
public string LeaseOwner { get; set; }
public string LastError { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime? FinishedAt { get; set; }
}
public enum JobKind
{
Deliver,
ProcessInbox,
FetchAncestors,
DescribeInstance,
PollRefresh,
PollClose
}
public enum JobState
{
Pending,
Running,
Done,
Dead
}
}