InboxService is split the way the roadmap lays out Federation/Inbox:
- InboxReceiver reads and verifies the request exactly as before, runs
the checks that need no fetch (the activity id's origin, a Follow of a
missing or local-only actor, an Undo of someone else's activity, an
embedded object attributed to someone else), queues a ProcessInbox job
and answers 202. The job's dedupe key is the activity id, so a peer that
delivers the same activity twice is processed once.
- InboxProcessor (two at a time, eight attempts) loads the verified actor
and hands the activity to the handler for its type.
- Handlers/{Follow,Undo,Create,Delete,Update}Handler are the old methods,
unchanged except that they no longer produce status codes; the JSON
helpers live in Objects/ActivityJson and the group membership helpers in
Inbox/ForeignMembers.
A slow fetch of an object or a remote actor now delays the job, not the
sender's HTTP request.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012CzABvBkbcFqoHdmi8b9WB
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using PrivaPub.Federation.Actors;
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using PrivaPub.Infrastructure.Jobs;
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using PrivaPub.Models.Jobs;
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using PrivaPub.Models.User;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using static PrivaPub.Federation.Objects.ActivityJson;
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namespace PrivaPub.Federation.Inbox
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{
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public interface IActivityHandler
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{
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string Type { get; }
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Task Handle(JsonNode activity, ForeignAvatar actor, CancellationToken token);
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}
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public class InboxProcessor : IJobHandler
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{
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readonly IRemoteActorService _remoteActors;
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readonly IReadOnlyDictionary<string, IActivityHandler> _handlers;
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readonly ILogger<InboxProcessor> _logger;
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public InboxProcessor(IRemoteActorService remoteActors, IEnumerable<IActivityHandler> handlers, ILogger<InboxProcessor> logger)
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{
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_remoteActors = remoteActors;
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_handlers = handlers.ToDictionary(h => h.Type, StringComparer.Ordinal);
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_logger = logger;
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}
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public JobKind Kind => JobKind.ProcessInbox;
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public int Concurrency => 2;
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public int MaxAttempts => 8;
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public int PerHostLimit => 2;
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public async Task<JobOutcome> Handle(Job job, CancellationToken token)
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{
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var payload = JsonSerializer.Deserialize<InboxPayload>(job.Payload);
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var activity = payload == default ? default : JsonNode.Parse(payload.Activity);
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var type = Value(activity, "type");
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if (type == default || !_handlers.TryGetValue(type, out var handler))
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return JobOutcome.Done;
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var actor = await _remoteActors.GetActor(payload.ActorURI, refresh: false, token);
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if (actor == default)
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return JobOutcome.Retry("the actor could not be loaded");
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await handler.Handle(activity, actor, token);
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_logger.LogInformation("Processed {Type} {Id} from {Actor}", type, Id(activity), actor.ActorURI);
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return JobOutcome.Done;
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}
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}
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}
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