The globe is a UV sphere: towards the poles its triangles narrow to slivers, and texture coordinates interpolated across them pinched the map into a star around each pole. Each pixel now computes its own coordinates from its exact point on the sphere, with seam-safe mipmap gradients; the map wraps horizontally and gets 8x anisotropic filtering. That showed a flaw in the day texture: NASA's mosaic has a lighter strip at its east edge near the poles, a line from each pole once drawn exactly. The day texture is now built from NASA's original Blue Marble (December 2004) by tools/globe/prepare-day-texture.py, which blends that strip into the map where both sides of the seam agree; same 4096x2048 size, provenance and hashes in SOURCES.md. globe.gl redrew 60 times a second even when nothing moved; it now draws only during camera flights, hover pulses, auto-rotation and the reader's drags, so an idle globe costs no GPU time. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
614 lines
21 KiB
JavaScript
614 lines
21 KiB
JavaScript
// The feed's globe (Components/Feed/GlobePanel.razor), on the vendored globe.gl (wwwroot/vendor/globe, loaded the first
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// time a globe is shown). It looks at the average place of the located posts in view: the spherical mean of their
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// points, so posts on either side of the antimeridian average correctly, from an altitude that fits their spread.
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// Hovering a post pulses a ring where it is and draws an arc to it from PrivaPub's server; leaving it goes back to the
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// view. Posts of servers behind a CDN have no place: they are grouped per CDN in labels on a ring above the Arctic,
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// which says "CDN" rather than any place; hovering one draws its arc to that group and a ring where the server was
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// before the CDN, when PrivaPub saw it there. Day texture with the light theme, night with the dark one; motion follows prefers-reduced-motion. It
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// renders only while something moves (a camera flight, a hovered post's pulse, auto-rotation, the reader dragging or
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// zooming) and never while the page or the globe is hidden: an idle globe costs no GPU time. No .NET round-trip on scroll or hover: the posts' places come in one
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// call per feed change (setPosts), the cards are matched by data-post-id.
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const vendor = new URL("../vendor/globe/", import.meta.url).href
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const textures = { day: vendor + "earth-blue-marble.jpg", night: vendor + "earth-night.jpg" }
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const reducedMotion = matchMedia("(prefers-reduced-motion: reduce)")
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let loading = null
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let state = null
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function loadLibrary() {
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if (window.Globe)
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return Promise.resolve(window.Globe)
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loading ??= new Promise((resolve, reject) => {
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const script = document.createElement("script")
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script.src = vendor + "globe.gl.min.js"
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script.onload = () => resolve(window.Globe)
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script.onerror = () => { loading = null; reject(new Error("globe.gl could not be loaded")) }
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document.head.appendChild(script)
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})
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return loading
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}
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// Creates the globe in element once it has a size (it may start hidden on a phone), following the cards of the
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// scroll container.
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export function create(element, scrollContainerId) {
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dispose()
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state = {
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element,
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scroller: document.getElementById(scrollContainerId),
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globe: null,
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points: new Map(),
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self: null,
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visible: new Set(),
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hovered: null,
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view: null,
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spreadKm: 0,
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frames: 0,
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fps: 0,
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renderer: null,
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texture: null,
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paused: false,
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idle: false,
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running: true,
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interacting: false,
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awakeUntil: 0,
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observers: [],
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listeners: [],
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timers: [],
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error: null
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}
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const sizeObserver = new ResizeObserver(() => resize())
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sizeObserver.observe(element)
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state.observers.push(sizeObserver)
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resize()
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watchCards()
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watchTheme()
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watchVisibility()
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}
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// The located posts of the feed: [{ key, lat, lng, src, label, host, serverLat, serverLng, range, cdn, beforeLat,
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// beforeLng, beforeLabel }] (src "cdn" posts have no lat/lng, only their CDN's key), and PrivaPub's own place
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// ({ lat, lng, label } or null), where every arc starts.
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export function setPosts(posts, self) {
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if (!state)
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return
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state.points = new Map(posts.filter(p => p.src === "cdn" ? !!p.cdn : Number.isFinite(p.lat) && Number.isFinite(p.lng)).map(p => [p.key, p]))
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state.self = self && Number.isFinite(self.lat) && Number.isFinite(self.lng) ? self : null
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drawPoints()
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scheduleView()
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wake()
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}
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// Live numbers for the nerd stats overlay; null until the globe exists.
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export function stats() {
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if (!state?.globe)
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return state?.error ? { error: state.error } : null
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const camera = state.globe.pointOfView()
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const visibleLocated = [...state.visible].filter(key => placed(state.points.get(key))).length
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return {
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latitude: round(camera.lat, 2),
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longitude: round(camera.lng, 2),
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altitude: round(camera.altitude, 2),
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visible: state.visible.size,
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visibleLocated,
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centroidLatitude: state.view ? round(state.view.lat, 2) : null,
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centroidLongitude: state.view ? round(state.view.lng, 2) : null,
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spreadKm: Math.round(state.spreadKm),
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points: aggregate().length,
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posts: state.points.size,
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servers: new Set([...state.points.values()].map(p => p.host)).size,
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cdnGroups: cdnGroups().length,
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fps: state.fps,
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renderer: state.renderer,
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texture: state.texture,
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anisotropy: state.anisotropy,
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autoRotate: !!state.globe.controls().autoRotate,
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paused: state.paused,
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idle: state.idle,
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hovered: state.hovered && state.points.has(state.hovered) ? state.points.get(state.hovered).label ?? state.hovered : null,
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arcs: state.globe.arcsData().length,
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rings: state.globe.ringsData().length
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}
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}
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export function dispose() {
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if (!state)
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return
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state.observers.forEach(observer => observer.disconnect())
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state.listeners.forEach(([target, type, listener]) => target.removeEventListener(type, listener))
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state.timers.forEach(timer => clearInterval(timer))
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if (state.globe) {
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state.globe.pauseAnimation()
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state.globe._destructor?.()
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state.element.replaceChildren()
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}
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state = null
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}
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function resize() {
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const { width, height } = state.element.getBoundingClientRect()
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if (width < 10 || height < 10) {
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pause(true)
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return
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}
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if (!state.globe) {
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build(width, height)
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return
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}
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state.globe.width(width).height(height)
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pause(document.visibilityState !== "visible")
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wake()
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}
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async function build(width, height) {
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if (state.building)
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return
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state.building = true
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const current = state
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try {
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const Globe = await loadLibrary()
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if (state !== current)
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return
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const globe = new Globe(state.element, { rendererConfig: { antialias: true, alpha: true } })
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state.globe = globe
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globe.width(width).height(height)
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.backgroundColor("rgba(0,0,0,0)")
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.showAtmosphere(true)
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.atmosphereAltitude(0.18)
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.pointsMerge(false)
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.pointAltitude(p => 0.01 + Math.min(p.count, 30) * 0.004)
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.pointRadius(p => 0.25 + Math.min(Math.sqrt(p.count), 6) * 0.12)
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.pointColor(p => colour(p.src))
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.pointLabel(p => label(p))
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.pointsTransitionDuration(reducedMotion.matches ? 0 : 600)
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.ringColor(r => t => r.colour.replace(/[\d.]+\)$/, `${(1 - t).toFixed(2)})`))
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.ringMaxRadius(r => r.radius)
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.ringPropagationSpeed(r => r.speed)
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.ringRepeatPeriod(r => r.period)
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.arcColor(() => [colour("self", 0.9), colour("server", 0.9)])
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.arcStroke(0.6)
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.arcAltitudeAutoScale(0.4)
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.arcDashLength(0.45)
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.arcDashGap(0.25)
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.arcDashInitialGap(1)
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.arcDashAnimateTime(reducedMotion.matches ? 0 : 1600)
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.htmlLat(g => g.lat)
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.htmlLng(g => g.lng)
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.htmlAltitude(0.12)
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.htmlElement(cdnLabel)
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sharpen(globe)
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const controls = globe.controls()
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controls.autoRotateSpeed = 0.35
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controls.enableDamping = true
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controls.addEventListener("start", () => {
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state.interacting = true
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wake()
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})
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controls.addEventListener("end", () => {
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state.interacting = false
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wake(1500)
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})
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listen(state.element, "pointermove", () => wake(1000))
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globe.pointOfView({ lat: 30, lng: 10, altitude: 2.6 * narrowness() }, 0)
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applyTheme()
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readRenderer()
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countFrames()
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drawPoints()
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scheduleView()
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pause(document.visibilityState !== "visible")
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} catch (e) {
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state.error = e.message
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console.error(e)
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window.logFromJs?.(e.message, "globe.build")
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} finally {
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if (state === current)
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state.building = false
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}
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}
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// The globe is a UV sphere: towards the poles its triangles narrow to slivers meeting at one point, and texture
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// coordinates interpolated across them pinch the map into a star around the axis. Each pixel computes its own instead,
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// from its exact point on the sphere (the inverse of three.js SphereGeometry's mapping), so the map is drawn the same
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// everywhere. The mipmap level comes from gradients taken on whichever of two longitude ranges has no jump at that pixel,
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// and the map wraps around horizontally (keepSharp), so the 180° meridian shows no seam; anisotropic filtering keeps
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// high latitudes sharp at grazing angles, at 8× at most: sharper than that is barely visible and costs on phones.
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function sharpen(globe) {
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const material = globe.globeMaterial()
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material.onBeforeCompile = shader => {
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shader.vertexShader = shader.vertexShader
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.replace("#include <common>", "#include <common>\nvarying vec3 vSpherePoint;")
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.replace("#include <begin_vertex>", "#include <begin_vertex>\nvSpherePoint = position;")
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shader.fragmentShader = shader.fragmentShader
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.replace("#include <common>", "#include <common>\nvarying vec3 vSpherePoint;")
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.replace("#include <map_fragment>", `
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#ifdef USE_MAP
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vec3 spherePoint = normalize(vSpherePoint);
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float sphereU = atan(spherePoint.z, -spherePoint.x) / (2.0 * PI);
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float sphereV = 1.0 - acos(clamp(spherePoint.y, -1.0, 1.0)) / PI;
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float uWhole = fract(sphereU);
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float uShifted = fract(sphereU + 0.5) - 0.5;
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vec2 gradientX = vec2(dFdx(uWhole), dFdx(sphereV));
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vec2 gradientY = vec2(dFdy(uWhole), dFdy(sphereV));
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float shiftedX = dFdx(uShifted);
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float shiftedY = dFdy(uShifted);
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if (abs(shiftedX) + abs(shiftedY) < abs(gradientX.x) + abs(gradientY.x)) {
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gradientX.x = shiftedX;
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gradientY.x = shiftedY;
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}
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vec4 sampledDiffuseColor = textureGrad(map, vec2(uWhole, sphereV), gradientX, gradientY);
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diffuseColor *= sampledDiffuseColor;
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#endif`)
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}
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material.customProgramCacheKey = () => "privapub-per-pixel-sphere"
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material.needsUpdate = true
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state.anisotropy = Math.min(8, globe.renderer().capabilities.getMaxAnisotropy())
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}
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// Every texture the globe loads (a theme change loads the other one) wraps around horizontally, so filtering at the
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// 180° meridian blends the map's two edges instead of clamping each, and gets anisotropic filtering.
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const RepeatWrapping = 1000//three.js's RepeatWrapping: the bundle does not expose THREE
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function keepSharp() {
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const map = state?.globe?.globeMaterial().map
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if (map && (map.anisotropy !== state.anisotropy || map.wrapS !== RepeatWrapping)) {
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map.anisotropy = state.anisotropy
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map.wrapS = RepeatWrapping
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map.needsUpdate = true
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wake(500)
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}
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}
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// Which cards are in view: an IntersectionObserver on every [data-post-id] of the scroll container, re-attached as
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// the list changes; hover by delegation on the container.
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function watchCards() {
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const scroller = state.scroller
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if (!scroller)
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return
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const visibility = new IntersectionObserver(entries => {
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for (const entry of entries) {
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const key = entry.target.dataset.postId
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if (entry.isIntersecting)
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state.visible.add(key)
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else
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state.visible.delete(key)
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}
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scheduleView()
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}, { root: scroller, threshold: 0.35 })
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const observeAll = () => scroller.querySelectorAll("[data-post-id]").forEach(card => visibility.observe(card))
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observeAll()
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const changes = new MutationObserver(mutations => {
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for (const mutation of mutations)
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for (const node of mutation.removedNodes)
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if (node.nodeType === 1 && node.dataset?.postId)
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state.visible.delete(node.dataset.postId)
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observeAll()
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scheduleView()
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})
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changes.observe(scroller, { childList: true, subtree: true })
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state.observers.push(visibility, changes)
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listen(scroller, "mouseover", event => {
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const card = event.target.closest?.("[data-post-id]")
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if (card && card.dataset.postId !== state.hovered)
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hover(card.dataset.postId)
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})
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listen(scroller, "mouseleave", () => hover(null))
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listen(scroller, "mouseout", event => {
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const from = event.target.closest?.("[data-post-id]")
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const to = event.relatedTarget?.closest?.("[data-post-id]")
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if (from && !to)
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hover(null)
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})
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}
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function watchTheme() {
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const themeObserver = new MutationObserver(() => applyTheme())
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themeObserver.observe(document.documentElement, { attributes: true, attributeFilter: ["data-theme", "style", "class"] })
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state.observers.push(themeObserver)
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const scheme = matchMedia("(prefers-color-scheme: dark)")
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listen(scheme, "change", () => applyTheme())
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}
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function watchVisibility() {
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listen(document, "visibilitychange", () => pause(document.visibilityState !== "visible" || !hasSize()))
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listen(reducedMotion, "change", () => scheduleView())
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}
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function listen(target, type, listener) {
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target.addEventListener(type, listener)
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state.listeners.push([target, type, listener])
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}
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function hasSize() {
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const { width, height } = state.element.getBoundingClientRect()
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return width >= 10 && height >= 10
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}
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function pause(paused) {
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if (!state?.globe || state.paused === paused)
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return
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state.paused = paused
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render()
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}
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// globe.gl draws every frame; this keeps its loop running only while the globe is shown and something moves.
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function render() {
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const run = !state.paused && !state.idle
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if (run === state.running)
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return
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state.running = run
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if (run)
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state.globe.resumeAnimation()
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else
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state.globe.pauseAnimation()
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}
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// Something is about to move: draw for at least ms more.
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function wake(ms = 1500) {
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if (!state?.globe)
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return
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state.awakeUntil = Math.max(state.awakeUntil, performance.now() + ms)
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if (state.idle) {
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state.idle = false
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render()
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}
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}
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// Checked every second: nothing hovered, dragged, rotating or flying, so the last frame can stay on screen.
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function settle() {
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if (!state?.globe || state.idle)
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return
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if (state.hovered || state.interacting || state.globe.controls().autoRotate || performance.now() < state.awakeUntil)
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return
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state.idle = true
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render()
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}
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function applyTheme() {
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if (!state?.globe)
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return
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const dark = window.neoTheme?.isDark?.() ?? matchMedia("(prefers-color-scheme: dark)").matches
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const texture = dark ? "night" : "day"
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if (state.texture !== texture) {
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state.texture = texture
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state.globe.globeImageUrl(textures[texture])
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}
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state.colours = null
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state.globe.atmosphereColor(colour("server", 1))
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drawPoints()
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wake(2000)
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}
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// The theme's colours, resolved to rgb (the tokens are hsl() of CSS variables, which three.js cannot read).
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function colour(kind, alpha = 0.95) {
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state.colours ??= (() => {
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const probe = document.createElement("span")
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probe.style.display = "none"
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document.body.appendChild(probe)
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const read = token => {
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probe.style.color = `var(${token})`
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return getComputedStyle(probe).color
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}
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const colours = {
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server: read("--color-primary"),
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place: read("--color-accent"),
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country: read("--color-secondary"),
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nearyou: read("--color-success"),
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self: read("--color-base-content")
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}
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probe.remove()
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return colours
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})()
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const rgb = (state.colours[kind] ?? state.colours.server).match(/[\d.]+/g)?.slice(0, 3) ?? [128, 128, 128]
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return `rgba(${rgb.join(",")},${alpha})`
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}
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// A post with a place on Earth (not a CDN-fronted server's).
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function placed(post) {
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return !!post && post.src !== "cdn"
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}
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// The CDN groups, each at its own longitude on a ring at 68°N, ordered by key so they keep their places.
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function cdnGroups() {
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const byKey = new Map()
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for (const post of state.points.values()) {
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if (post.src !== "cdn")
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continue
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const group = byKey.get(post.cdn) ?? { key: post.cdn, name: post.label, hosts: new Set(), count: 0 }
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group.count++
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if (post.host)
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group.hosts.add(post.host)
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byKey.set(post.cdn, group)
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}
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const groups = [...byKey.values()].sort((a, b) => a.key.localeCompare(b.key))
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groups.forEach((group, i) => {
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group.lat = 68
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group.lng = -180 + (i + 0.5) * 360 / groups.length
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})
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return groups
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}
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// Posts at the same place are one point; PrivaPub's own server is a point of its own.
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function aggregate() {
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const byPlace = new Map()
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for (const post of state.points.values()) {
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if (!placed(post))
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continue
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const kind = post.src === "event" ? "place" : post.src
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const id = `${kind}:${post.lat.toFixed(2)},${post.lng.toFixed(2)}`
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const point = byPlace.get(id) ?? { lat: post.lat, lng: post.lng, src: kind, label: post.label, hosts: new Set(), count: 0 }
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point.count++
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if (post.host)
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point.hosts.add(post.host)
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byPlace.set(id, point)
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}
|
||
const points = [...byPlace.values()]
|
||
if (state.self)
|
||
points.push({ lat: state.self.lat, lng: state.self.lng, src: "self", label: state.self.label, hosts: new Set([state.self.host]), count: 1 })
|
||
return points
|
||
}
|
||
|
||
function drawPoints() {
|
||
if (!state?.globe)
|
||
return
|
||
state.groups = cdnGroups()
|
||
state.globe.pointsData(aggregate())
|
||
state.globe.htmlElementsData(state.groups)
|
||
drawRings()
|
||
}
|
||
|
||
function cdnLabel(group) {
|
||
const element = document.createElement("div")
|
||
element.className = "globe-cdn"
|
||
element.textContent = `☁ ${group.name} · ${group.count}`
|
||
element.title = [...group.hosts].slice(0, 10).join("\n")
|
||
return element
|
||
}
|
||
|
||
function label(point) {
|
||
const escape = text => String(text ?? "").replace(/[&<>"']/g, c => ({ "&": "&", "<": "<", ">": ">", '"': """, "'": "'" })[c])
|
||
const hosts = [...point.hosts].slice(0, 4).map(escape).join("<br>")
|
||
const more = point.hosts.size > 4 ? `<br>+${point.hosts.size - 4}` : ""
|
||
return `<div class="globe-label"><b>${escape(point.label || "")}</b><br>${hosts}${more}` +
|
||
`<br><span>${point.count} · ${escape(point.src)} · ${point.lat.toFixed(2)}, ${point.lng.toFixed(2)}</span></div>`
|
||
}
|
||
|
||
// The pulse under the hovered post, and the reach of located posts around the reader.
|
||
function drawRings() {
|
||
if (!state?.globe)
|
||
return
|
||
const rings = []
|
||
const hovered = state.hovered && state.points.get(state.hovered)
|
||
if (placed(hovered))
|
||
rings.push({ lat: hovered.lat, lng: hovered.lng, radius: 4, speed: 3, period: reducedMotion.matches ? 100000 : 900, colour: colour(hovered.src, 1) })
|
||
else if (hovered && Number.isFinite(hovered.beforeLat))
|
||
rings.push({ lat: hovered.beforeLat, lng: hovered.beforeLng, radius: 3, speed: 1.5, period: reducedMotion.matches ? 100000 : 1400, colour: colour("country", 1) })
|
||
const reach = Math.max(0, ...[...state.points.values()].filter(p => p.src === "nearyou").map(p => p.range ?? 0))
|
||
const reader = [...state.points.values()].find(p => p.src === "nearyou")
|
||
if (reader && reach > 0)
|
||
rings.push({ lat: reader.lat, lng: reader.lng, radius: reach / 111, speed: reach / 111 / 2, period: reducedMotion.matches ? 100000 : 2400, colour: colour("nearyou", 0.8) })
|
||
state.globe.ringsData(rings)
|
||
}
|
||
|
||
function hover(key) {
|
||
if (!state?.globe || state.hovered === key)
|
||
return
|
||
state.hovered = key
|
||
wake(1300)
|
||
const post = key && state.points.get(key)
|
||
drawRings()
|
||
if (!post) {
|
||
state.globe.arcsData([])
|
||
fly(state.view, 900)
|
||
return
|
||
}
|
||
if (!placed(post)) {
|
||
const group = state.groups?.find(g => g.key === post.cdn)
|
||
state.globe.arcsData(group && state.self ? [{ startLat: state.self.lat, startLng: state.self.lng, endLat: group.lat, endLng: group.lng }] : [])
|
||
const target = Number.isFinite(post.beforeLat) ? { lat: post.beforeLat, lng: post.beforeLng } : group
|
||
if (target && distance(state.globe.pointOfView(), target) > 2500)
|
||
fly({ lat: target.lat, lng: target.lng, altitude: state.globe.pointOfView().altitude }, 900)
|
||
return
|
||
}
|
||
const from = post.src === "place" || post.src === "event"
|
||
? (Number.isFinite(post.serverLat) ? { lat: post.serverLat, lng: post.serverLng } : state.self)
|
||
: state.self
|
||
state.globe.arcsData(from && distance(from, post) > 30
|
||
? [{ startLat: from.lat, startLng: from.lng, endLat: post.lat, endLng: post.lng }]
|
||
: [])
|
||
const camera = state.globe.pointOfView()
|
||
if (distance(camera, post) > 2500)
|
||
fly({ lat: post.lat, lng: post.lng, altitude: camera.altitude }, 900)
|
||
}
|
||
|
||
let viewTimer = null
|
||
function scheduleView() {
|
||
clearTimeout(viewTimer)
|
||
viewTimer = setTimeout(updateView, 250)
|
||
}
|
||
|
||
// The spherical mean of the located posts in view, and an altitude that fits their spread.
|
||
function updateView() {
|
||
if (!state?.globe)
|
||
return
|
||
const located = [...state.visible].map(key => state.points.get(key)).filter(placed)
|
||
const controls = state.globe.controls()
|
||
if (located.length === 0) {
|
||
state.view = null
|
||
state.spreadKm = 0
|
||
controls.autoRotate = !reducedMotion.matches
|
||
wake()
|
||
return
|
||
}
|
||
controls.autoRotate = false
|
||
let x = 0, y = 0, z = 0
|
||
for (const p of located) {
|
||
const lat = p.lat * Math.PI / 180, lng = p.lng * Math.PI / 180
|
||
x += Math.cos(lat) * Math.cos(lng)
|
||
y += Math.cos(lat) * Math.sin(lng)
|
||
z += Math.sin(lat)
|
||
}
|
||
const mean = {
|
||
lat: Math.atan2(z, Math.hypot(x, y)) * 180 / Math.PI,
|
||
lng: Math.atan2(y, x) * 180 / Math.PI
|
||
}
|
||
state.spreadKm = Math.max(0, ...located.map(p => distance(mean, p)))
|
||
mean.altitude = Math.min(3.6, (1.5 + state.spreadKm / 3500) * narrowness())
|
||
state.view = mean
|
||
if (!state.hovered)
|
||
fly(mean, 1200)
|
||
}
|
||
|
||
function fly(view, ms) {
|
||
if (!view || !state?.globe)
|
||
return
|
||
wake((reducedMotion.matches ? 0 : ms) + 400)
|
||
state.globe.pointOfView(view, reducedMotion.matches ? 0 : ms)
|
||
}
|
||
|
||
// A column taller than wide shows less of the globe across: the camera moves back to keep it whole.
|
||
function narrowness() {
|
||
const { width, height } = state.element.getBoundingClientRect()
|
||
return width > 0 && height > width ? Math.min(1.8, height / width) : 1
|
||
}
|
||
|
||
// Great-circle distance in kilometres.
|
||
function distance(a, b) {
|
||
const toRadians = degrees => degrees * Math.PI / 180
|
||
const dLat = toRadians(b.lat - a.lat), dLng = toRadians(b.lng - a.lng)
|
||
const h = Math.sin(dLat / 2) ** 2 + Math.cos(toRadians(a.lat)) * Math.cos(toRadians(b.lat)) * Math.sin(dLng / 2) ** 2
|
||
return 2 * 6371 * Math.asin(Math.min(1, Math.sqrt(h)))
|
||
}
|
||
|
||
function readRenderer() {
|
||
try {
|
||
const gl = state.globe.renderer().getContext()
|
||
const info = gl.getExtension("WEBGL_debug_renderer_info")
|
||
state.renderer = info ? gl.getParameter(info.UNMASKED_RENDERER_WEBGL) : gl.getParameter(gl.RENDERER)
|
||
} catch {
|
||
state.renderer = null
|
||
}
|
||
}
|
||
|
||
// Frames per second, counted over each second while the globe renders.
|
||
function countFrames() {
|
||
const current = state
|
||
const tick = () => {
|
||
if (state !== current)
|
||
return
|
||
if (state.running)
|
||
state.frames++
|
||
keepSharp()
|
||
requestAnimationFrame(tick)
|
||
}
|
||
requestAnimationFrame(tick)
|
||
state.timers.push(setInterval(() => {
|
||
state.fps = state.running ? state.frames : 0
|
||
state.frames = 0
|
||
settle()
|
||
}, 1000))
|
||
}
|
||
|
||
function round(value, digits) {
|
||
return Number.isFinite(value) ? Number(value.toFixed(digits)) : null
|
||
}
|