using PrivaPub.ClientModels.Resources;
using System.ComponentModel.DataAnnotations;
namespace decePubClient.Models
{
public class PageSettings
{
[Required(ErrorMessageResourceName = "Required", ErrorMessageResourceType = typeof(ErrorsResource)),
Display(Name = "LanguageId", ResourceType = typeof(FieldsNameResource))]
public string CurrentLanguageCode { get; set; } = "en";
//public bool NativeNotificationsEnabled { get; set; } = false;
[Range(0, 359, ErrorMessageResourceName = nameof(Range), ErrorMessageResourceType = typeof(ErrorsResource))]
public short LightThemeIndexColour { get; set; } = 25;
[Range(0, 359, ErrorMessageResourceName = nameof(Range), ErrorMessageResourceType = typeof(ErrorsResource))]
public short DarkThemeIndexColour { get; set; } = 215;
[Range(-2, 359, ErrorMessageResourceName = nameof(Range), ErrorMessageResourceType = typeof(ErrorsResource))]
public short IconsThemeIndexColour { get; set; } = 25;
public bool PreferSystemTheming { get; set; } = true;
public bool ThemeIsDarkMode { get; set; } = false;
public bool ThemeIsLightGray { get; set; } = true;
public bool ThemeIsDarkGray { get; set; } = false;
public bool ShowDonatorBadge { get; set; } = false;
// How the theme flags combine is in wwwroot/js/theme.js: with PreferSystemTheming the OS picks light or dark;
// otherwise ThemeIsDarkGray, then ThemeIsLightGray, then ThemeIsDarkMode decide; either grey flag drops the
// colour. These keep the flags consistent when the UI changes one aspect.
public const short DefaultLightThemeIndexColour = 25;
public const short DefaultDarkThemeIndexColour = 215;
public bool IsGray() => ThemeIsLightGray || ThemeIsDarkGray;
/// Leaves system theming and shows the light or dark variant, grey or coloured as before.
public void SetDarkMode(bool isDark)
{
PreferSystemTheming = false;
ThemeIsDarkMode = isDark;
if (IsGray())
SetGray(true, isDark);
}
/// Switches grey on or off for the variant currently shown.
public void SetGray(bool isGray, bool isDark)
{
ThemeIsDarkGray = isGray && isDark;
ThemeIsLightGray = isGray && !isDark;
}
/// Sets the hue of the light or dark variant; picking a hue means colour, so grey goes off.
public void SetHue(bool isDark, short hue)
{
if (isDark)
DarkThemeIndexColour = hue;
else
LightThemeIndexColour = hue;
SetGray(false, isDark);
}
}
}