The globe draws the poles as they are, and nothing while idle

The globe is a UV sphere: towards the poles its triangles narrow to
slivers, and texture coordinates interpolated across them pinched the
map into a star around each pole. Each pixel now computes its own
coordinates from its exact point on the sphere, with seam-safe mipmap
gradients; the map wraps horizontally and gets 8x anisotropic
filtering.

That showed a flaw in the day texture: NASA's mosaic has a lighter
strip at its east edge near the poles, a line from each pole once drawn
exactly. The day texture is now built from NASA's original Blue Marble
(December 2004) by tools/globe/prepare-day-texture.py, which blends
that strip into the map where both sides of the seam agree; same
4096x2048 size, provenance and hashes in SOURCES.md.

globe.gl redrew 60 times a second even when nothing moved; it now draws
only during camera flights, hover pulses, auto-rotation and the
reader's drags, so an idle globe costs no GPU time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
This commit is contained in:
thepraandClaude Opus 5.5 committed 2026-10-04 17:46:44 +02:00
1 parent 620cbef219
commit 69d0a641fe
8 files changed
+205 -14

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@@ -12,7 +12,7 @@
<i class="ion-md-planet"></i>
@if (stats is { Error: null } live)
{
<span>@Fixed(live.Latitude), @Fixed(live.Longitude) · @Fixed(live.Altitude) · @live.Fps fps</span>
<span>@Fixed(live.Latitude), @Fixed(live.Longitude) · @Fixed(live.Altitude) · @(live.Idle ? Localizer["idle"] : $"{live.Fps} fps")</span>
}
else if (stats?.Error is { Length: > 0 })
{
@@ -129,9 +129,9 @@
yield return NerdRow.Of(Localizer["points"], $"{stats.Points} ({stats.Posts} {Localizer["posts"]}, {stats.Servers} {Localizer["servers"]})");
yield return NerdRow.Of(Localizer["CDN groups"], stats.CdnGroups > 0 ? stats.CdnGroups : null);
yield return NerdRow.Of(Localizer["hovered"], stats.Hovered is { } hovered ? $"{hovered} ({stats.Arcs} {Localizer["arcs"]}, {stats.Rings} {Localizer["rings"]})" : null);
yield return NerdRow.Of("fps", stats.Paused ? Localizer["paused"] : stats.Fps.ToString());
yield return NerdRow.Of("fps", stats.Paused ? Localizer["paused"] : stats.Idle ? Localizer["idle: nothing moves, nothing is drawn"] : stats.Fps.ToString());
yield return NerdRow.Of(Localizer["auto-rotate"], stats.AutoRotate);
yield return NerdRow.Of(Localizer["texture"], stats.Texture is { } texture ? $"{texture} 4096×2048" : null);
yield return NerdRow.Of(Localizer["texture"], stats.Texture is { } texture ? $"{texture} 4096×2048, {stats.Anisotropy}× anisotropic" : null);
yield return NerdRow.Of("WebGL", stats.Renderer);
yield return NerdRow.Of(Localizer["error"], stats.Error);
}
@@ -179,8 +179,10 @@
public int Fps { get; set; }
public string Renderer { get; set; }
public string Texture { get; set; }
public int Anisotropy { get; set; }
public bool AutoRotate { get; set; }
public bool Paused { get; set; }
public bool Idle { get; set; }
public string Hovered { get; set; }
public int Arcs { get; set; }
public int Rings { get; set; }