decePub no longer looks at the system's "reduce motion" setting, so everything moves the same way whatever it says: - a GIF video in a post plays by itself, muted and looping, instead of waiting for a tap; it now also starts on a page just opened, before the first tap, where the browser used to hold it still; - animated custom emoji move in the emoji picker instead of showing a still picture; - the globe turns by itself while no located post is in view, flies to the posts, and its pulses, arcs and Sun move; - going back to the top of a feed scrolls smoothly; - tooltips, dropdowns, menus, folding sections, toasts, loading spinners, placeholders, progress bars, radio buttons and ratings keep their animations: the build now takes daisyUI's reduce-motion rules out of the stylesheet (tools/css/motion.py, run after every Tailwind build, in watch mode too). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01W4YtEKqxKjKyHkFzuRVMNA
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@@ -31,11 +31,6 @@ public class AppStatusService(IJSRuntime jsRuntime)
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// whether the pointer can hover (a mouse); a touch screen can't, so what shows on hover there opens on a tap
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public bool CanHover() => JsSyncRuntime.Invoke<bool>("canHover");
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// read once: a card asks it for each gifv it shows
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bool? reducedMotion;
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public bool PrefersReducedMotion() => reducedMotion ??= JsSyncRuntime.Invoke<bool>("prefersReducedMotion");
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// puts the text on the clipboard; false when the browser refused it, which main.js reports through logFromJs
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public async ValueTask<bool> CopyText(string text, CancellationToken cancellationToken = default) =>
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await jsRuntime.InvokeAsync<bool>("copyText", cancellationToken, text);
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