Communities follow FEP-1b12, circles federate to their members only
Communities: - a post addressed to a community (to, cc or audience) is accepted according to its posting policy - followers, anyone, or moderators - and GroupDistributor announces the whole activity with `audience` to the community's followers, plus the object for new posts so Mastodon shows them; updates and deletes of community content are announced too; - top-level posts are Pages with a name (the title, or a headline from the text); /flock counts members, /wardens lists moderators; - a Mastodon client posts into a community by mentioning it, or into a remote group, which sets `audience`; - an Announce of an activity from a remote group a persona follows (Lemmy) is followed through: the object is fetched from its own origin, kept with its AudienceURI, and fanned out to the group's local followers; updates are applied in place and deletes checked against the origin. Circles stop being local-only: an undiscoverable Group actor whose follows are all requests the owner approves; posts addressed to the circle and its /flock and delivered to members' own inboxes, never announced, never public; a remote member's post into the circle is accepted from members only. SignedFetchAuthorizer serves circle posts and collections only to a signed request from a member or a member server's instance actor - 404 for anyone else. Circles never surface in search, lookups, mentions, account ids or profile pages. Federation:SecureMode requires a valid signature on every GET under /peasants except the instance actor. Group forms take a posting policy. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012CzABvBkbcFqoHdmi8b9WB
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@@ -9,6 +9,7 @@ namespace PrivaPub.ClientModels.Group
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public string Url { get; set; }
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public string Handle { get; set; }
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public bool IsCommunity { get; set; }
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public string PostingPolicy { get; set; }
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public bool IsDiscoverable { get; set; }
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public bool ManuallyApprovesMembers { get; set; }
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public bool IsOwner { get; set; }
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