P6: custom emoji, fuller remote profiles, and polls both ways
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- Custom emoji (Emoji tags) on posts, display names, bios and profile fields, at most 64 per object, proxied, in
  Status.emojis and Account.emojis.
- Remote profiles keep their header, profile fields, locked flag, published date, movedTo, indexable, memorial and
  image descriptions (a locked GoToSocial account no longer shows as open).
- Polls: incoming Questions (Mastodon, Misskey, Pleroma, GoToSocial shapes) with counts, voters, end and closed;
  our own polls from the Mastodon API go out as Questions; votes in are counted once per voter and never become
  replies; personas vote on other servers' polls with one Note per choice; counts refresh with an Update at most every
  three minutes; a poll closes on time and tells its voters and its author. GET /api/v1/polls/:id and POST
  /api/v1/polls/:id/votes.
- An Update without a newer `updated` only refreshes poll, video, audio and event details and leaves no revision.

Checked live against GoToSocial: each side's poll reaches the other as a poll and each side's vote is counted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012CzABvBkbcFqoHdmi8b9WB
This commit is contained in:
thepraandClaude Opus 5.5 committed 2026-10-01 18:35:20 +02:00
1 parent 81de470f64
commit 7be6749a23
33 files changed
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@@ -177,7 +177,17 @@ namespace PrivaPub.Federation.Actors
.Modify(a => a.FollowingURL, actor.Following)
.Modify(a => a.SharedInboxURL, actor.SharedInbox)
.Modify(a => a.PictureURL, actor.Icon)
.Modify(a => a.ThumbnailURL, actor.Header)
.Modify(a => a.PictureDescription, actor.IconDescription)
.Modify(a => a.HeaderDescription, actor.HeaderDescription)
.Modify(a => a.IsDiscoverable, actor.Discoverable)
.Modify(a => a.IsIndexable, actor.Indexable)
.Modify(a => a.IsLocked, actor.Locked)
.Modify(a => a.IsMemorial, actor.Memorial)
.Modify(a => a.MovedToURL, Origin.Of(actor.MovedTo) == default ? default : actor.MovedTo)
.Modify(a => a.Published, actor.Published)
.Modify(a => a.Emojis, actor.Emojis)
.Modify(a => a.Fields, actor.Fields)
.Modify(a => a.AvatarType, Enum.TryParse<AvatarType>(actor.Type, out var type) ? type : AvatarType.Person)
.Modify(a => a.PublicKeyId, key?.Id)
.Modify(a => a.PublicKey, key?.Pem)